Transcript of Adventures in Alpha Land Episode 4

We've published the transcript for the fourth episode of our Adventures in Alpha Land podcast series. You have to scroll down the page to reach the transcript. To let you jump to interesting parts of the podcast, you can click on any paragraph in the transcript to start playing the audio at that point.

This episode reveals the hidden truth behind software development and demos. Very often demos can influence the way a product is developed, with ease of creating a specific demo having a profound influence on how the software evolves. As Dan Bricklin puts it in this podcast:

By definition, I think if you take the to-do, you're saying I'm doing a reference app that Alpha actually may have as its, "we don't do this, as well as we do other things." We may do it worse than somebody who's been tuned to that. We were tuned for something, to do a "Wow!" of, something that you're not even showing.

We're working to get the same type of a demo of a fully mobile, disconnected application, built the same way. In fact, Selwyn has a demo that can build off of that database, can build a laptop disconnected application in just a few minutes, that's very complete. It's a real "Wow!" For to-do, we don't. Because to-do, especially, without a database, a lot of the things that we make easy, the use of existing data and displaying it. The things that we make trivial to formatting a lot of that stuff, just don't come into play.

Together the three podcast participants have over 100 years of software product experience. They reveal this depth of experience in this podcast.

Adam Green is an independent web developer, who is acting as a consultant to Alpha Software on several projects.
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About Author

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Adam Green

Adam Green is CIO at Alpha Software.

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