While most of the uses of Alpha Anywhere are in business settings, there is also significant use in areas such as sports management, non-profit administration and fundraising, political campaigns, student information management, and charitable organization administration and reporting. We recently came across a good example in the sports management area and we asked Jaco Brooks from ENS Software Solutions in Cape Town, South Africa to explain the Alpha Anywhere application they have created and are continuing to evolve especially in the area of mobile computing. The article below is from Jaco.
The development team will now be focusing on using Alpha Anywhere’s feature rich mobile capabilities to take scrumIT to the next level.
Future developments include a mobile module to enable players to update their personal information and a spectator interactive application. The team at scrumIT hopes to create a rugby data hub to promote the game and bring communities together using technology and the game that all South Africans adore. We proudly use and endorse Alphasoftware.
The feature richness of Alpha Anywhere gives us confidence to take scrumIT to new heights and making it rugby's administration tool of choice
ScrumIT, proudly managing the game
ENS Software Solutions (Pty) LTD
*Player fraud. Age appropriate make up of teams. Usage of players in other regions which have a bye or earlier ending season. Usage of players within a region who’s clubs didn’t make the playoffs
Below are a series of videos showing off the system and also a TV show talking about the significance of the system in Rugby in South Africa.
AA Rugby Video 1
AA Rugby Video 2
AA Rugby Video 3
AA Rugby Video 4
AA Rugby Geography reporting (Radius and Polygon)
http://www.viddler.com/v/ 731da60d "
"Rugby in South Africa is a religion, the unofficial count of registered amateur players is around 450 000.
The need for good administration and accuracy in amateur rugby data has become a necessity. This need saw the birth of scrumIT. A comprehensive online Rugby management and administration system built in Alpha Anywhere.The first phase of scrumIT’s development focused on player registration. *Player fraud was wide spread and difficult to control. Each rugby club is issued login credentials to the scrumIT system and is tasked to enter their player details. Once a player record is captured the record will be stored permanently in the system. The player tracking module in scrumIT will move the player if he/she wishes to play for another club. A player is then issued with a player card (credit card) containing a photograph and player detail that needs to be presented to the match referee on match day. The registration module has removed a huge burden from the administration staff at the federations as the work load is now being split across all the clubs Inter-club player movement and movement across federations or different countries is a document intensive process. ScrumIT offers officials an easy way of releasing and accepting players from other clubs, unions and countries with the ability to store all the relevant documentation. Comprehensive audit trials show and track the player’s movement for their entire playing career. Player transfers that used to take weeks can now be dealt with in a couple of seconds. ScrumIT offers a communication module where a union/federation can easily communicate with their clubs. Important documents such as the unions Constitution, minutes of meetings, financial statements etc. can now be shared easily with clubs. In turn, clubs can also share documents required by the union. Having a complete player database made it easy for the scrumIT team to build a talent identification module. The module offers the ability for talent scouts to mark talented players and attach video footage. This is used by the federation coaching staff to identify and invite players to train and play with the provincial and franchise structures The second phase of scrumIT’s development focused on match fixtures. Dialog’s were built where a federation/union can create a competition with various underlying league structures. Clubs can submit fixture exclusion dates for the upcoming season which will be taken into consideration when the fixtures are generated. Creating fixtures is a complex process and take up a lot of time considering the variables. Some of these variables to name but a few are:
- Playing a team once or twice (home & away) in a competition
- Ensuring that each club’s number of home fixtures matches the number of away fixtures
- Consider that some club’s share a venue and they cannot have home games scheduled on the same day
- Within a competition you can have another competition bound to a specific time frame.
- University clubs cannot play during their exam and holiday time
- Some fields have flood lights and some not (consider night games)